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Dec 26, 2024
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EE 668 - Computer Graphics 3 Credit(s)
Basic concepts of raster graphics algorithms and systems, geometrical transformations, 3D viewing, halftoning techniques, color models, illumination models, interactive graphics, and curve and surface representation. Advanced topics selected from shading and ray-tracing, visible-surface determination, representation of solids, texture modeling using fractals, image processing, and animation. Prerequisite(s): Programming experience in C/C++, ENGR 616 , or undergraduate background in engineering or science including basic linear algebra.
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